Archive for November, 2009

Prince Of Persia: The Forgotten Sands Revealed

November 30th, 2009 at 10:53pm Under News

Ubisoft will release a new Prince Of Persia game in May 2010 but it’s unclear whether it will come out on Nintendo platforms.
Prince Of Persia: The Forgotten Sands will be released for ‘consoles and handhelds’ in May 2010 but Ubisoft is yet to confirm if it will be released for Wii or DS.
“We haven’t confirmed [...]

By hey_suburbia Continue Reading Prince Of Persia: The Forgotten Sands RevealedAdd comment

Puzzle Quest 2 Coming to 360 and DS in Spring

November 30th, 2009 at 10:40pm Under News

Puzzle Quest 2

We got our first look at Puzzle Quest 2 a few days ago, but now D3 Publisher has made the announcement official. Puzzle Quest 2 is due out for Xbox Live Arcade and the Nintendo DS sometime next spring. The game features the same match-3 puzzle system that made the first popular, and lets players choose from one of four classes: War Mage, Inquisitor, Barbarian, or Assassin. The press release seems to indicate separate stories for each of the classes, though they all focus on fighting the demon Gorgon.

The first game was a critical hit and eventually rolled out to just about every system. Its follow-up, Galactrix wasn’t as popular, and fans didn’t seem to connect as much with its more complex puzzle type. D3 seems to be returning to the well of a simpler match-3 system that fans seem to want, with a few new twists for returning questers. We’re likely to see this initial 360 and DS launch expand to PSN and PSP, but there’s no word on those versions yet.


By Steve Watts Continue Reading Puzzle Quest 2 Coming to 360 and DS in SpringAdd comment

Building Blocks: Where Our Tastes Come From

November 30th, 2009 at 10:35pm Under Nintendo's News

Building Blocks

How the Games We Play as Kids Shape Our Tastes

By Nadia Oxford

Video games, like so many things, can make an indelible impression on us early in life. Though we may not necessarily realize it, the games we love as kids can condition us to gravitate towards certain titles as adults. Many of us who have grown up alongside games since the days of the NES or Atari 2600 still love to experience the medium’s cutting edge. But sometimes it feels good to forego exposing ourselves to a new experience in favor of playing games that re-connect us with our roots.

The games industry has recently taken to defining gamers as “Core” and “Casual,” which is as useful as classifying movie-goers as “People Who Dig Explosions” and “People Who Dig the Weepy Stuff.” Realistically, the choices we made on the NES and further back has shaped us into a very diverse-and very lucky-generation of gamers.


By Nadia Oxford Continue Reading Building Blocks: Where Our Tastes Come FromAdd comment

Building Blocks: Where Our Tastes Come From

November 30th, 2009 at 10:35pm Under Nintendo's News

Building Blocks

How the Games We Play as Kids Shape Our Tastes

By Nadia Oxford

Video games, like so many things, can make an indelible impression on us early in life. Though we may not necessarily realize it, the games we love as kids can condition us to gravitate towards certain titles as adults. Many of us who have grown up alongside games since the days of the NES or Atari 2600 still love to experience the medium’s cutting edge. But sometimes it feels good to forego exposing ourselves to a new experience in favor of playing games that re-connect us with our roots.

The games industry has recently taken to defining gamers as “Core” and “Casual,” which is as useful as classifying movie-goers as “People Who Dig Explosions” and “People Who Dig the Weepy Stuff.” Realistically, the choices we made on the NES and further back has shaped us into a very diverse-and very lucky-generation of gamers.

By Nadia Oxford Continue Reading Building Blocks: Where Our Tastes Come FromAdd comment

Building Blocks: Where Our Tastes Come From

November 30th, 2009 at 10:35pm Under Nintendo's News

Building Blocks

How the Games We Play as Kids Shape Our Tastes

By Nadia Oxford

Video games, like so many things, can make an indelible impression on us early in life. Though we may not necessarily realize it, the games we love as kids can condition us to gravitate towards certain titles as adults. Many of us who have grown up alongside games since the days of the NES or Atari 2600 still love to experience the medium’s cutting edge. But sometimes it feels good to forego exposing ourselves to a new experience in favor of playing games that re-connect us with our roots.

The games industry has recently taken to defining gamers as “Core” and “Casual,” which is as useful as classifying movie-goers as “People Who Dig Explosions” and “People Who Dig the Weepy Stuff.” Realistically, the choices we made on the NES and further back has shaped us into a very diverse-and very lucky-generation of gamers.

By Nadia Oxford Continue Reading Building Blocks: Where Our Tastes Come FromAdd comment

Weekly Wii Sales Up 85 Percent, Nintendo Says

November 30th, 2009 at 09:42pm Under News



With the Wii experiencing a bit of a dropoff in the past year, Nintendo has started deploying standard tactics like price drops to stimulate demand. So far, it seems to be working, as the Wii has reportedly seen a nice increase in week-to-week sales since dropping to $199.

According to executive vice president of sales Cammie Dunaway, Wii sales up 85 percent on a weekly basis thanks to the price cut. She said that the Wii is in a “good position” for the holidays (via the San Francisco Chronicle).

Wii sales are down overall, dropping 43 percent from April to September. However, it was the top-selling console in October, moving some 506,900 systems.
<p.
Nintendo executives reportedly dismissed concerns about the platform, saying that it has the legs to compete "for years." Dunaway also pointed to Nintendo's record-setting 2008, suggesting that a overall drop in sales was inevitable.

By Kat Bailey Continue Reading Weekly Wii Sales Up 85 Percent, Nintendo SaysAdd comment

Weekly Wii Sales Up 85 Percent, Nintendo Says

November 30th, 2009 at 09:42pm Under News



With the Wii experiencing a bit of a dropoff in the past year, Nintendo has started deploying standard tactics like price drops to stimulate demand. So far, it seems to be working, as the Wii has reportedly seen a nice increase in week-to-week sales since dropping to $199.

According to executive vice president of sales Cammie Dunaway, Wii sales up 85 percent on a weekly basis thanks to the price cut. She said that the Wii is in a “good position” for the holidays (via the San Francisco Chronicle).

Wii sales are down overall, dropping 43 percent from April to September. However, it was the top-selling console in October, moving some 506,900 systems.
<p.
Nintendo executives reportedly dismissed concerns about the platform, saying that it has the legs to compete "for years." Dunaway also pointed to Nintendo's record-setting 2008, suggesting that a overall drop in sales was inevitable.

By Kat Bailey Continue Reading Weekly Wii Sales Up 85 Percent, Nintendo SaysAdd comment

Weekly Wii Sales Up 85 Percent, Nintendo Says

November 30th, 2009 at 09:42pm Under News



With the Wii experiencing a bit of a dropoff in the past year, Nintendo has started deploying standard tactics like price drops to stimulate demand. So far, it seems to be working, as the Wii has reportedly seen a nice increase in week-to-week sales since dropping to $199.

According to executive vice president of sales Cammie Dunaway, Wii sales up 85 percent on a weekly basis thanks to the price cut. She said that the Wii is in a “good position” for the holidays (via the San Francisco Chronicle).

Wii sales are down overall, dropping 43 percent from April to September. However, it was the top-selling console in October, moving some 506,900 systems.
<p.
Nintendo executives reportedly dismissed concerns about the platform, saying that it has the legs to compete "for years." Dunaway also pointed to Nintendo's record-setting 2008, suggesting that a overall drop in sales was inevitable.

By Kat Bailey Continue Reading Weekly Wii Sales Up 85 Percent, Nintendo SaysAdd comment

December Guitar Hero DLC Revealed

November 30th, 2009 at 09:15pm Under News

Activision outlined their December DLC plans for both Guitar Hero 5 and Band Hero this morning. A selection of 13 new tracks will be made available for download throughout the next month or so, including songs from Taylor Swift, Nada Surf, and OneRepublic, among others.

Each track will be offered in discounted bundles as well as singles. Individual songs will set you back about $1.99 (160 Microsoft points; 200 Wii Points), save for the Steve Ouimette recording of “Hark The Herald Angels Sing” — that one’s on the house.

Check out the full list of Guitar Hero DLC for December below:

By Dustin Quillen Continue Reading December Guitar Hero DLC RevealedAdd comment

Flipnote Hatena – Dynamite Flipnotes from Jon Heder

November 30th, 2009 at 09:10pm Under News

Earlier today, we posted an announcement from Nintendo concerning a “dynamite” addition to Nintendo Channel and Flipnote Hatena.  The update for Flipnote Hatena is 2 flipnotes created by actor Jon Heder (famous for his roles in movies like Napoleon Dynamite and Blades of Glory), and The Nintendo Channel has a special video of him creating [...]

By hattrick Continue Reading Flipnote Hatena – Dynamite Flipnotes from Jon HederAdd comment

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