Mactracker: A Mac Blogger’s Swiss Army Knife

When I write about Apple, I do my best to lay out some historical data and discuss where my experience came from as it helps put things in perspective for whatever I’m about to rant or rave about. Mactracker helps me do that.

Civil War: America’s Epic Struggle comes to the iPad and iPhone

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Civil War: America’s Epic Struggle (US$4.99) from MultiEducator Inc. is a full history course in an iPad and iPhone app. It contains at least as much information as most textbooks on the Civil War at a fraction of the cost, while adding elements that no textbook can. There are 24 multimedia presentations, some as long as nine minutes, a nice selection of music popular during the Civil War, and a wonderful navigation system that just makes sense.

When starting the app, information can be sorted 18 ways, from a changing Categories bar including Battles (sorted either chronologically or alphabetically), Multimedia Presentations, Statistics and topics like Navy, Economics, Railroads, Music, etc. Depending upon where you are in the app, tapping on Categories brings up a contextual listing of what you can see. For example, tapping on Major Battles Chronologically changes the bar to a listing of battles grouped by year. Tapping on a battle such as Bull Run, brings choices of a text summary of the battle, a five minute multimedia summary, seven text articles on aspects of the battle, 20 photos or drawings, most of them taken from the Matthew Brady Archives, and full color maps. Depending upon the battle there is more or less information available, but this is done for 26 battles in total; clearly, there’s a phenomenal amount of information in the app, plenty for even a Civil War buff to peruse.

TUAWCivil War: America’s Epic Struggle comes to the iPad and iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 29 Jul 2010 21:00:00 EST. Please see our terms for use of feeds.

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Civil War: America’s Epic Struggle comes to the iPad and iPhone

Filed under:

Civil War: America’s Epic Struggle (US$4.99) from MultiEducator Inc. is a full history course in an iPad and iPhone app. It contains at least as much information as most textbooks on the Civil War at a fraction of the cost, while adding elements that no textbook can. There are 24 multimedia presentations, some as long as nine minutes, a nice selection of music popular during the Civil War, and a wonderful navigation system that just makes sense.

When starting the app, information can be sorted 18 ways, from a changing Categories bar including Battles (sorted either chronologically or alphabetically), Multimedia Presentations, Statistics and topics like Navy, Economics, Railroads, Music, etc. Depending upon where you are in the app, tapping on Categories brings up a contextual listing of what you can see. For example, tapping on Major Battles Chronologically changes the bar to a listing of battles grouped by year. Tapping on a battle such as Bull Run, brings choices of a text summary of the battle, a five minute multimedia summary, seven text articles on aspects of the battle, 20 photos or drawings, most of them taken from the Matthew Brady Archives, and full color maps. Depending upon the battle there is more or less information available, but this is done for 26 battles in total; clearly, there’s a phenomenal amount of information in the app, plenty for even a Civil War buff to peruse.

TUAWCivil War: America’s Epic Struggle comes to the iPad and iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 29 Jul 2010 21:00:00 EST. Please see our terms for use of feeds.

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Apple donates MacPaint source to museum

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MacPaint was one of the first big “wows” of the graphical UI. Before the early days of Mac OS, operating systems were strictly text affairs, and creating graphics was done mostly by writing code. But MacPaint helped to change all of that, putting image creation in a graphical user interface (creating standby design ideas like the “marching ants” selection indicator), and allowing those images to be used in other programs and applications. Now, Apple has donated the MacPaint source code to the Computer History Museum in Mountain View, California.

Andy Hertzfeld (who writes about the MacPaint code here) is perhaps the one most responsible for the donation — he hunted down some original floppy disk copies of the app, and then installed it on a networked Lisa computer to obtain the source code, and then came upon the idea of getting it donated to a museum so everyone could see it. After poking around Apple for a few years, he finally talked to Steve Jobs in January of this year, and Jobs fast-tracked the approval process so the donation could happen today.

Very cool story, and it’s excellent to see a little piece of Apple (and computer) history enshrined in a museum. You can get both the MacPaint and QuickDraw source code right off of the museum’s website.

[via Clusterflock]

TUAWApple donates MacPaint source to museum originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 20 Jul 2010 18:00:00 EST. Please see our terms for use of feeds.

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Why Apple has a split personality when it comes to keeping iPhone owners happy

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After shelling out top dollar, the customers felt betrayed and angry. The shine on the company’s new flagship product was tarnished. The remedy wasn’t cheap… and the CEO stepped up and spoke to those irate early adopters. “We want to do the right thing for our valued customers. We apologize for disappointing some of you, and we are doing our best to live up to your high expectations of us,” he said, responding quickly after the first complaints came in. Within a few weeks, the PR hiccup was calmed, and the new product went on to glory and success.

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No, it’s not a crystal ball reading for tomorrow’s press conference agenda — it’s history, and relatively recent history at that. In 2007, after the original iPhone pricecut that drove owners batty, Apple jumped all over the situation with an alacrity that’s almost stunning to contemplate now. Within hours, the Apple site featured a new Stevenote musing on the pace of innovation and cost savings in the technology sector; even though the $200 price cut was the right thing to do for the company and for the product, Apple was still going to soothe ruffled feathers by offering a $100 store credit to all iPhone owners who paid the original price.

With an estimated 600,000 iPhones sold, the maximum exposure to the company’s revenue number would have been $60 million (although not all buyers claimed or used their credit). That’s not pocket change, even for Apple; however, when compared with the guesstimated 2x sales increase that the price cut triggered for the iPhone, it was a small price to pay.

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Looking back on that experience is illuminating. With the rapid response, the willingness to pay for customer happiness, and the frank handling of the situation, it’s a bit surprising to be in the midst of the current stressfest and see how things have deteriorated. Where’s the corporate responsibility and the can-do attitude of 2007 when we need it? Let’s take a look at how the two scenarios diverge, and why Apple didn’t — or couldn’t — step up to the plate now like it did then.

TUAWWhy Apple has a split personality when it comes to keeping iPhone owners happy originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 15 Jul 2010 22:30:00 EST. Please see our terms for use of feeds.

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iAds uses iTunes history, location information to target advertising

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We’ve heard about this before, but now that it’s up and running, this is probably worth a revisit. Apple’s iAds system actually uses lots of your information, including your iTunes purchasing history, location data, and any other download or library information it can suss out about you, to determine what ads you see. So say a few marketing firms working with the large companies now buying and selling iAds.

A recent series of ads for soap was able to target “married men who are in their late 30s and have children.” That’s very specific, and when Apple rolls out the full program, it’ll even be able to use things like iBooks purchases and iTunes movie and TV downloads to target you with advertising.

Is there anything wrong with that? Not really. Apple isn’t running the only targeted advertising network, of course, and the whole problem with analytics firms like Flurry is that they were tracking and sharing this information anyway through third-party apps. Apple also isn’t sharing your personal information; it’s just connecting you with advertisers who want to speak with you, not actually telling those advertisers who you are. Apple knows what you’ve purchased in iTunes, but that information isn’t necessarily communicated to Nissan or Best Buy.

If you’re still worried about iAds, though, Apple does offer a way to opt-out of sharing your location or purchase information; you can go to https://oo.apple.com/ in your iOS 4 device’s browser and register to opt-out of that kind of targeting. You will still see iAds, but Apple won’t use your personal information to choose them for you.

TUAWiAds uses iTunes history, location information to target advertising originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 08 Jul 2010 10:00:00 EST. Please see our terms for use of feeds.

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Found Footage: Honoring Apple from 1976 to the Italian introduction of the iPad

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In honor of the Italian release of the iPad, iPadItalia has created one of the best Apple-oriented videos I’ve ever seen. In 10 minutes (yes, it’s quite long for this type of thing), the video lovingly covers Apple from its origin in 1976 right up to today when those in Italy, and many other countries, can finally get their hands on the magical and revolutionary iPad.

The video is totally professional and really deserves recognition. With frenetic energy, just about every Apple product is displayed. It is a valentine to Steve Jobs, even showing him age from 15 to 55, and ending up with rejoicing over the European introduction of the iPad. This is a video that will warm every fanboy’s heart and really captures the excitement that we’ve felt about Apple over the last 34 years. Enjoy!

TUAWFound Footage: Honoring Apple from 1976 to the Italian introduction of the iPad originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 28 May 2010 17:00:00 EST. Please see our terms for use of feeds.

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3G technology: Yesterday, today, and tomorrow

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Cellular technology has been evolving since its invention. With the first cellular telephone networks, developed by Bell Labs and AT&T, cellular technology began to make leaps forward in ease of use, voice quality, and data communication. The miracle of technology we know today as the cellular phone was made possible by a steady stream of innovation that continues on into the future.

The history of cellular technology starts at Bell Labs in the 1960′s and 70′s where they began to iron out the details on what a commercial cellular network would be. A cellular network is a network of base stations, or antennas, that form large pockets (cells) of radio signal coverage that overlap. With a technology called “handover,” if you made a call using one base station, and you then moved out of that base station’s range and into another base station’s area, your call could be “handed over” to the base station that was closer to your location. These base stations allowed you to make calls to other cellular phones or to wired landline phones.

Over the years, the evolution of cell phone technology has been broken up into “generations.” It started with the first generation (1G), and it continues to the upcoming fourth generation (4G). In the beginning, cell phones weren’t much more than huge walkie-talkies. Over time, though, they evolved into the data powerhouses that we carry around in our pockets.

TUAW3G technology: Yesterday, today, and tomorrow originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 30 Apr 2010 17:00:00 EST. Please see our terms for use of feeds.

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R.I.P. Computer Mouse? Not So Fast

Ackerman thinks that something being largely overlooked amidst the tsunami of iPad hype is what he deems its biggest potential “achievement” — that Apple’s touchscreen quasi-PC might have finally struck a fatal blow to the longstanding standard of computer input devices, the computer mouse.

My on-again, off-again Apple relationship

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With TUAW’s Your First Apple series, we let you get a glimpse of our own histories with the Mac. My own history with Apple’s computers has been a bit convoluted. The first Apple computer, in fact the first computer of any kind I remember using, was an Apple II+. I was in kindergarten in Saudi Arabia at the time, so I don’t really remember much about those early experiences. Like many people of my generation, when I returned to the US I went to schools that had computer labs crammed full of Apple IIe computers. Of course, the only programs that were ever run on my elementary school’s Apples were marginally “educational” games like Where in the World is Carmen Sandiego?, Odell Lake, and the massively popular Oregon Trail. Meanwhile, my family had a KayPro PC at home, which meant my dad had to teach an eight-year-old kid how to navigate through the amber-lettered jungles of DOS — something I’m glad I’ll never have to do with my own kids.

The Apple IIe was the only computer I used in school through 1990. I spent most of seventh grade cooking up little text-based adventure games in BASIC, and I even learned some rudimentary drawing and audio programming, all of which I forgot long ago. In mid-1990, the school revamped our computer lab with brand-new Macintosh Classics: the first Mac I ever used, the first machine I used that had a hard drive, and the first time I ever used a GUI to interact with a computer. Oddly enough, despite the huge leap in capabilities the Mac Classic had over the Apple IIe, we spent half of eighth grade using the Mac to learn how to type. I guess I should be thankful I learned to touch-type way back then, but spending several months on typing tutor software was a hard sell after spending the previous year doing actual programming.

After that first year with the Mac, my experiences with Apple’s computers went through some rollercoaster-like ups and downs. Click “read more” to find out why.

Some time in the early 90′s, my dad dumped his KayPro for a custom-built, unbranded, 386-based PC running Windows 3.11, which I inherited from him after he upgraded yet again. It was the first computer I had all to myself. After learning my way around the Mac’s interface, learning Windows 3.11 took all of five minutes. The PC also had color graphics, which was a definite improvement over the black-and-white Mac Classics at school. I didn’t get much actual work done on the PC, though, because nothing I produced on it was compatible with my high school’s Macs; I mostly used the PC for games.

My high school actually had two computer labs: one full of state-of-the-art Macs for basic computer training and programming, and one full of ancient, DOS-running IBM PCs used for business-related classes. I spent ninth and tenth grade learning how to program in HyperCard, which I used to create a couple of graphic adventure games complete with an X-Y navigation system that took quite a while to code properly. One program I developed in tenth grade on the Mac LC III was an Aliens vs. Predator adventure game, with graphics taken straight from the Dark Horse comic series and audio from both the Aliens and Predator films. I also created a HyperCard-based trojan to mess with the other kids in the lab. It was basically just a HyperCard stack that, once launched, would auto-generate new cards until the RAM filled up and the Mac crashed. High school was a high point in my experiences with Macs, but for the rest of the 90s and the first few years of the 2000s, it was all downhill.

Once I got out of high school, my long relationship with the Mac went on an extended hiatus. After joining the Navy in 1995 I hardly used computers of any kind for several years, to say nothing of Macs or the Internet. For almost four years I barely touched a PC for anything other than playing video games. Macs didn’t register on my radar at all, and the few times I came across one, I had the same reaction that a lot of today’s Mac haters still have: “For as much as they’re charging, I can’t even get any decent games for this thing?”

In late 1999 I finally started using the internet on a regular basis via a 56k dialup connection through my roommate’s ancient and thoroughly crappy Performa. I don’t know which model Performa it was or even what OS it was using — it was either OS 8 or System 7 — but I was not impressed with that machine at all. When my roommate offered to give me that Mac in exchange for me paying his part of the rent for a couple months, I turned him down, because I hated almost everything about that Performa. When I moved in with my girlfriend of the time, she had two computers: some anonymous box from HP running Windows 98, and an iMac with OS 9. Since the iMac didn’t have any games for it, wasn’t compatible with our cable modem, and had that horrible piece of garbage hockey puck mouse, I wouldn’t go near the thing. I preferentially veered toward the HP machine for everything I did.

From mid-2000 to early 2003 I once again barely even saw or used a Mac except for the handful of times I visited a Mac zealot friend of mine who lived in Seattle. I inherited yet another ancient computer from another friend of mine for my home use, one even older and less capable than the Performa: some Gateway box running Windows 95. Unable to even hook that machine up to the internet or run 3D games of any kind, the Gateway saw little use for the two years I had it.

After almost ten years of using computers solely for internet access and the occasional bit of gaming, I’d become sort of a luddite. Beyond basic word processing and web browsing, I really had no clue how to use a computer anymore. I ended up becoming a Mac switcher in early 2003, completely against my will, when I moved in with my wife. She had a dual 1GHz G4 Power Mac running OS X, and for the first couple of months using it, I had no idea what I was doing. I think my ignorance showed through enough that my wife got paranoid of letting me use her Mac at all. I eventually got the hang of it, but it was a painful process; I insisted on using Internet Explorer, stayed well clear of OS updates, and didn’t even attempt to do anything out of the ordinary with her Mac.

It was only after buying a used PowerBook G3 off of eBay for $200 that I really started figuring the Mac out. In the process of upgrading the processor to a G4, upping the RAM, swapping out the hard drive, and hacking the thing to run OS X Panther and Tiger (the model of PowerBook I bought was supposed to max out at Jaguar), I quickly gained an appreciation for the ins and outs of OS X. In the process, I reached the point where I flat-out refused to use Windows unless I absolutely had to for some reason. Within the space of a year, I also went from being completely ignorant about computers to being free tech support for all my friends; and for the few of them still using Windows, my first bit of tech advice is almost always to stop using Windows. OS X may or may not be inherently “better” than Windows, but over the past several years I’ve figured out that I only get the urge to throw my Mac out the window once or twice a month versus once every five minutes with the average Windows box.

My wife upgraded to a MacBook in 2007, so I inherited her Power Mac — just in time, as it turned out, because even after all its upgrades, my PowerBook was definitely showing its age, particularly in the way it liked to chew through hard drives. In February of 2008 I bought the 17″ MacBook Pro I’m still using today — the first brand-new computer I’ve ever owned.

It’s been a long, weird ride — BASIC programming, typing tutors, HyperCard programming, then close to ten years of neo-Ludditism — to where I am now, in a house full of Apple-branded gadgets, most of which would have sounded like science fiction when I sat down in front of a Mac Classic for the first time twenty years ago.

TUAWMy on-again, off-again Apple relationship originally appeared on The Unofficial Apple Weblog (TUAW) on Sun, 28 Feb 2010 13:00:00 EST. Please see our terms for use of feeds.

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