March 10th, 2010 at 02:00am
Under Hot Apple News+ Iphone
Filed under: Gaming, Software, Developer
Unity Technologies hosted the sponsored lunch panel during GDC 2010 today, and their “product evangelist” Tom Higgins gave a quick rundown of the software platform that enables developers to assemble and release games extremely quickly on multiple platforms.
The company was actually founded in Denmark, but has since expanded around the world with just two products: Unity Pro and Unity iPhone Pro. The second product, as you might imagine, allows developers to put together an application that can then be exported out into an Xcode project and released on the App Store. Higgins said that they’ve had over 90,000 people download the software since it was released for free last fall, and that more than 500 games in the App Store were authored by Unity.
He also ran a short demo of the software at the panel. While some of the coding got a little technical (the system allows you to create and change variables on in-game objects even while the game is running in the engine), the coolest feature was the way they simulated iPhone controls: by using a real iPhone as a remote. They’ve released a free app on the App Store that will connect via Wi-Fi with a copy of the development tool running on your Mac, and as you touch and turn the iPhone, the editor reacts, and sends the (slightly lower resolution) output to the iPhone’s screen. You can also make changes to your code as the game runs in that mode, so you can be playing and coding at the same time.
That was pretty impressive. Of course, Unity won’t actually help you be a game developer — like many of the tools on display at the conference this week, it’s a professional tool that can only make your ideas and art come to life, not actually create them for you.
But when you combine Unity’s compatibility across platforms (there’s even a web player that will play your Unity-created game on any web-compatible computer) with the ease of development (the app just outputs an Xcode project, so you can write an app in Javascript with the tool and output it straight to the App Store, or even edit the Xcode after the output if you want to take advantage of features that Unity doesn’t support by default), it’s definitely worth a look as an iPhone development tool. I’m not a developer, so I don’t have much insight on how the program actually works, but just in terms of creating apps for multiple platforms at the same time (“author once, deploy anywhere,” as Higgins said during his talk), Unity seems like a worthwhile solution.
The Unity platform is available as a free download, and the iPhone app either comes in source code with the rest of the platform, or can be downloaded straight from the App Store.
TUAWGDC 2010: From concept to Top Paid with Unity iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 09 Mar 2010 19:00:00 EST. Please see our terms for use of feeds.
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appstore – IPhone – Apple – Unity Technologies – Game Developers Conference
By Mike Schramm
Continue Reading GDC 2010: From concept to Top Paid with Unity iPhone
February 13th, 2010 at 08:52pm
Under Hot Apple News+ Iphone

Yesterday at Macworld two events helped clarify something I’ve been discussing with Dieter for a while now — Apple, the iPhone and iPad, and closed vs. open systems, control vs. chaos. These two events were a presentation by John Gruber of Daring Fireball concerning the 10 biggest problems faced by Apple, and a brief conversation [...]
Closed vs. Open, Control vs. Chaos — What’s Best for Apple, the iPhone and iPad? is a story by TiPb. This feed is sponsored by The iPhone Blog Store.
TiPb – The #1 iPhone, iPad, and iPod touch Blog
By Rene Ritchie
Continue Reading Closed vs. Open, Control vs. Chaos — What’s Best for Apple, the iPhone and iPad?
February 3rd, 2010 at 10:00pm
Under Hot Apple News
Apple’s competitors are likely circling the wagons and preparing for quite the fight when the iPad drops late next month. Amazon has been highlighted as the company with the most to worry about in many of the articles written about the subject thus far, but Microsoft is probably also sufficiently nervous about the effect the [...]
By Darrell Etherington
Continue Reading The iPad May Be Perfect for Web Browsing, But It’d Really Rather You Didn’t
January 26th, 2010 at 08:20pm
Under Hot Apple News
Tomorrow’s event will be a big day for Apple, and a big day for those of us who make our living following the company’s every move and picking up the bread crumbs it drops along the way. At the very least, it seems certain that they will unveil some kind of game-changing tablet-type device, be [...]
By Darrell Etherington
Continue Reading The Coronation of Steve Jobs, King of Content
January 19th, 2010 at 06:05pm
Under Hot Apple News
Everyone is going nuts for touch. My television has touch controls on the side of the bezel, virtually every new smartphone that comes out these days has to boast a touch-sensitive screen, and a lot of them are now showing off touch-enabled back cases. The Magic Mouse, Apple’s latest take on an interface device, also [...]
By Darrell Etherington
Continue Reading Touch-Enabled iMac: Do We Need One?
January 12th, 2010 at 05:30pm
Under Hot Apple News+ Iphone
Filed under: Hacks, Tips and tricks, Odds and ends, iPhone, Jailbreak/pwnage
Reader Kevin C. sent us a tip the other day — he recently got a Bose SoundDock II, which is a nice little speaker dock, as a Christmas gift, and he wants to know: with his iPhone sitting all the way across the room, is there any way he can control the iPhone from his Mac? Obviously there are lots of ways to control your Mac with your iPhone, from Apple’s official Remote app to multiple VNC programs on the App Store. But in this case, we want to go the other way: control your iPhone’s iPod app with a Mac.
Turns out there isn’t a way to do it — unless you jailbreak your iPhone. Using Veency, a jailbreak app that Erica covered about a year or so ago, you can head into your iPhone from your Mac and do anything you want, from changing tracks in iTunes to even sending text messages. Here’s an older how-to on getting it working.
Unfortunately, other than that (according to our research — commenters feel free to jump in, of course), you’re out of luck — Apple is fine with sending commands from the iPhone to the Mac, but not the other way around. Maybe Bose needs to come up with a way for you to stream music over Bluetooth to their speakers so you can keep your iPhone with you.
Update: Our commenters come through as always: Rogue Amoeba’s Airfoil will supposedly send audio from your Mac out to your iPhone, and while I haven’t tried it myself, we’re told that the Bose dock will then play that audio for you. So instead of playing sound on your iPhone, you can just send it music from the Mac and control things that way. And Jeff points out that Belkin makes a Bluetooth dongle, so you can stream music that way as well (and just carry your iPhone with you). So there’s a few solutions to try.
TUAWTUAW Tip: Veency remote controls your iPhone from your Mac originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 12 Jan 2010 10:30:00 EST. Please see our terms for use of feeds.
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iPhone – Apple – App Store – iTunes – TUAW
By Mike Schramm
Continue Reading TUAW Tip: Veency remote controls your iPhone from your Mac
November 11th, 2009 at 09:22pm
Under Hot Apple News+ Iphone
Universal Media announced awhile ago that it would be introducing iPhone control into some of its Blu-ray titles, starting with “Fast & Furious,” the Vin Diesel/Paul Walker romp that saw the lucrative car racing series return to its humble origins. Now, Universal is extending the iPhone/Blu-ray connection to a much wider swath of its library [...]
By Darrell Etherington
Continue Reading Blu-Ray App for iPhone Arrives Courtesy of Universal
October 29th, 2009 at 10:00am
Under Hot Apple News
Filed under: Hardware, Portables, Odds and ends
TechCrunch has posted pictures of what they’re calling an “unlaunched Apple tablet.” In 1990, as the story goes, Apple was supposedly working on a pen-based touchscreen tablet called the Pen Mac that was actually extremely small for the time — just about an inch thick, with a screen the same size as a Mac Portable. They were bringing a few different companies in on the deal, and apparently it worked well — ran a full Mac OS, used a pen to control or let you plug in a mouse and keyboard, and there was even a smaller version called the PenLite (bulky by today’s standards, but remember that this is 20 years ago now).
So why weren’t we all using tablet computers 20 years ago? TechCrunch blames John Sculley, who apparently thought the tablet idea was out, and the PDA idea was in, and we ended up with the Newton instead. I won’t second guess him — while it’s easy to think that anything could have beaten the Newton, would the current Apple touchscreen tablet craze even be here if it weren’t for the iPhone? And isn’t Apple’s smartphone just a hop, skip and a jump from their original PDA?
TUAWThe Apple tablet that wasn’t originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 29 Oct 2009 03:00:00 EST. Please see our terms for use of feeds.
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Apple – iPhone – Mac OS – Newton – John Sculley
By Mike Schramm
Continue Reading The Apple tablet that wasn’t